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Unreal/기본

[Unreal] 헤더

by 카피마스터 2023. 1. 16.
ACharacter #include "GameFramework/Character.h"
UKismetMathLibrary #include "Kismet/KismetMathLibrary.h"
UKismetSystemLibrary #include "Kismet/KismetSystemLibrary.h"
UGameplayStatics #include "Kismet/GameplayStatics.h"
ALandscape #include "Landscape.h" 
module : Landscape

 

컴포넌트

UCapsuleComponent #include "Components/CapsuleComponent.h"
UCharacterMovementComponent #include "GameFramework/CharacterMovementComponent.h"

 

AI

AAIController #include "AIController.h"
UBehaviorTreeComponent #include "BehaviorTree/BehaviorTreeComponent.h"
UBlackboardComponent #include "BehaviorTree/BlackboardComponent.h"
UNavigationSystemV1 #include "NavigationSystem.h"
UAIBlueprintHelperLibrary #include "Blueprint/AIBlueprintHelperLibrary.h"
UPathFollowingComponent #include "Navigation/PathFollowingComponent.h"

 

디버깅

DrawDebug[도형] #include "DrawDebugHelpers.h"

 

위젯

UTextBlock #include "Components/TextBlock.h"
UCanvasPanel #include "Components/CanvasPanel.h"
UCanvasPanelSlot #include "Components/CanvasPanelSlot.h"

 

 

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