ACharacter | #include "GameFramework/Character.h" |
UKismetMathLibrary | #include "Kismet/KismetMathLibrary.h" |
UKismetSystemLibrary | #include "Kismet/KismetSystemLibrary.h" |
UGameplayStatics | #include "Kismet/GameplayStatics.h" |
ALandscape | #include "Landscape.h" module : Landscape |
컴포넌트
UCapsuleComponent | #include "Components/CapsuleComponent.h" |
UCharacterMovementComponent | #include "GameFramework/CharacterMovementComponent.h" |
AI
AAIController | #include "AIController.h" |
UBehaviorTreeComponent | #include "BehaviorTree/BehaviorTreeComponent.h" |
UBlackboardComponent | #include "BehaviorTree/BlackboardComponent.h" |
UNavigationSystemV1 | #include "NavigationSystem.h" |
UAIBlueprintHelperLibrary | #include "Blueprint/AIBlueprintHelperLibrary.h" |
UPathFollowingComponent | #include "Navigation/PathFollowingComponent.h" |
디버깅
DrawDebug[도형] | #include "DrawDebugHelpers.h" |
위젯
UTextBlock | #include "Components/TextBlock.h" |
UCanvasPanel | #include "Components/CanvasPanel.h" |
UCanvasPanelSlot | #include "Components/CanvasPanelSlot.h" |
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